The original trilogy is largely character-driven blockbuster storytelling at its finest. The obvious bluescreen set extensions and scenes made out of ones and zeroes made the very flesh and blood actors feel as artificial as the pixels surrounding them. A large chunk of the blame there could be pinned on the prequels’ reliance on then-pioneering digital innovations and CG instead of the analog tangibleness of creature and model effects that were staples of the original films. Ironically, that creative spark that fills every frame of Lucas’ first Star Wars movie feels largely absent from the prequels - especially in Sith. But unfortunately, none of the prequels were as good as the ones fans imagined for 16 years. Sith does many things differentlt than Luke, Han and Leia’s movies, but none of them better - forcing the franchise into a deep carbonite freeze until Disney bought Lucasfilm and went on to release The Force Awakens in 2015.īefore Menace and after Return of the Jedi, fans spent the better part of 20 years waiting for more big-screen stories from that galaxy far, far away - stories that would backfill into A New Hope and deliver on two decades worth of expectations. Like the other two prequels, it suffers from clunky narrative choices and problematic character drama that the original trilogy does not, choices that are seemingly features and not bugs of Lucas’ emotionally flat prequel experiment. In hindsight, and long after the rush of opening night has faded, Sith is arguably the movie that broke Star Wars.
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